It'll be stuff like "50 dmg and 1.0 attack speed vs 60 damage and 0.9 attack speed." In alot of games you end up with alot of weapon variety that doesn't really matter. ![]() ![]() OTOH the differences between the weapons are very meaningful. Katanas are too weeb for my taste but it would be cool if they add some power tools like a grinder so we can craft medieval style swords from a big rig shock absorbers or something. ![]() This game has a really short list of weapons.
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